Become Ambidextrous!
Join the community
Ambidextrous Magazine exists to bring together the wider design
community. Ambidextrous is a project of the Stanford d.school; it is written,
edited, illustrated, and photographed by volunteers. We are happy to have
people join in, and grateful for assistance and participation.
Three quick ways to get involved:
- Sign up for
our mailing list.
- Invite the Ambidextrous
community to your design-related events.
- Let us know what you
think of the magazine, the blog, or anything else Ambidextrous!
Contribute to the magazine
We are looking for features writers, artists, photographers,
interviewers, interviewees, professional case studies, academic design
theory, product dissections, business analyses and event listings. We
welcome everyone--from students to gurus, artists to engineers,
generalists and specialists--to join in. [Ambidextrous is not a forum for
wanton self-promotion, however.]
Issue 4's theme is Danger. Issue 5 will focus on Picking Things Up
(learning, dating, and moving heavy stuff).
Ambidextrous contributors are generously compensated in fun, fame and
free issues of the magazine-- but not $$$! Don't ask. To submit
story ideas (either as an
author, as a subject or just as an friendly suggestion) write to submissions@ambidextrousmag
with a
one-paragraph proposal (multiple proposals in an e-mail are typical and
welcome). To volunteer as a writer/photographer/dissector for Starters,
Interviews, Functional Dissection, Profiles, Materials or Reviews, write
to volunteer@ambidextrousmag.
The following are detailed descriptions of the different submission
types. We are always open to other ideas.
EVENTS: Events is a listing of exhibits, conferences, parties,
competitions and other events relevant to the Ambidextrous community.
Submit
a summary of <100 words, along with name, location and
date.
POINT OF VIEW: Point of view is a forum for personal reflection on
design-related topics. This is the place to be funny, touching, irksome,
irate--to be yourself. Articles are roughly ~750 words in length and
generally accompanied by visual materials supplied by the author.
STARTERS: Starters are stories about people and companies
which are creating something new. They are not about the wonders of new
product. Articles are written by
Ambidextrous writers (not by PR agents) and are a good way for students
and free-lance writers to get involved. Articles are roughly
~750 words in length.
HIGH CONCEPT: High Concept articles are short (<500 word) pieces
anchored by sketches, drawings, snapshots, etc from the authors that help
to illuminate some abstract idea or research topic. Authors provide
writing, supporting materials and a rough sketch layout of the 2-page
spread.
INTERVIEW: Interviews are vignettes of people in the design community.
Interviews are conducted by Ambidextrous writers and are a good way for
students and community members to get involved. Suggestions for
interviews should include a quick bio of the interviewee, and a 1-sentence
pitch for why the design community would be interested in her/him.
FUNCTIONAL DISSECTION: Functional Dissections uncover the functional
beauty and mechanical elegance hidden withing the products of our lives.
We welcome suggestions and volunteer assistance for each issue's dissection.
THINKING: Thinking features a wide array of full-length (~1500 word)
articles pertaining loosely to the theme. Case studies, intellectual
explorations, position papers and the like are welcome here. Submit 1 paragraph story ideas.
PROFILE: Profiles cover people, places, and processes of interest to
the larger design community. They are not promotion pieces. Profiles can
be full length (~1500 word) or short-length (~750 word) articles. They are
written by Ambidextrous writers.
MATERIAL: Material articles cover tools, materials or processes which
might be used by designers in their work. They are succinct (~500 words).
REVIEWS: Reviews cover books and products that the design community is
talking about. Reviews are succinct (400-750 words).
OBJECT OBITUARY: The object obituary is a first-person tribute to
a product you love dearly which has recently departed. The goal of this
section is to highlight the long-term and deep-felt relationships we have to
designed objects. Obituaries are generally invited pieces, but that
doesn't mean we don't want you to suggest stories.